I have begun teaching myself C# game dev within Unity. After watching several tutorials and reading “Unity in Action” by Joseph Hocking, I started by creating an arena where I could test attaching scripts to game objects. I experimented with textures and skyboxes a bit. A script for player movement was easy enough to get working. Then I wrote a basic script (based on an example in the book) to have objects move through the environment while avoiding obstacles via Raycasting. That looked like this:
Next, I created a proper enemy, with a bit of basic AI. Using the code for avoiding obstacles, I added a function to cause the enemy to stalk the player through the environment and to attack when the player is spotted. Then I created a simple weapons system and armed the enemy and the player. (This also gave me a chance to play with Bloom post-processing to get the projectiles “glowy”.) This is where I’m at now:
Next on the agenda:
- create a damage system so the enemy and player will take damage when hit
- create an effect to communicate the destruction of an enemy
- create an effect that will communicate when the player takes damage
- write an enemy spawn script that will generate new enemies whenever an enemy is destroyed
- build a weapon change system
- design a new type enemy (flying?)