Unity Game Dev Update

I have been teaching myself game development using Unity for a few weeks now. I’ve put together a small project for my nephews that I’m calling “Robot Slayer”: a FPS shooter, with robots. Unfortunately, Unity decided to pull the rug out from under all developers this week with their predatory pricing changes, and it has pretty much stalled my interest in learning Unity further. Still, it was a fun project, and I am putting my mini game on my site here if anyone is interested: RobotSlayer. It’s just one small level and a bit janky, but it’s playable and you can run it in your browser. I’ve also put the code for it up on GitHub.

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