Unity Game Dev Update

I have been trying to teach myself game development using Unity for a few weeks now. I’ve put together a project that I’m calling “Robot Slayer”: a FPS that I created to be test environment for my script writing. Then Unity decided to pull the rug out from under all developers this week with their predatory pricing changes, and I expect a lot of studios will abandon the platform moving forward. I think I am going to switch to learning Unreal and C++, and keep an eye on how Godot develops now that Unity is imploding. So instead of further developing my Unity game, I am putting what I’ve made so far on my site here: RobotSlayer. It’s just one small level and a bit janky, but it’s playable and you can run it in your browser. I’ve also put the code for it up on GitHub.

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